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help with ground vehicle following waypoints

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Hi thereI am currently working on a mission to fly some snakebite antivenom to a nearby airport.I need help with having a ambulance wait for me at the airport, then we give the supplies and the ambulance must drive off following a little path i made. i cannot get the ambulance to appear and the parking trigger will not work.any help would be appreciated, thanksChris

Chris:I haven't tried this one yet, but it seems there is an ambulance in one of the mission samples. Also there is a moving firetruck in one of the video tutorials at FSXMissions.com.Hopefully that will help!

If you want the U.S ambulance to drive around in your missions here's what you have to do: 1.) navigate to SimObjectsGroundVehiclesVEH_AmbulanceUS 2.) open the sim.cfg in notepad 3.) change the line static_cg_height4.32 to static_cg_height=4.32 4.) In your FSX object placement tool: - add AI, ground, Veh_AmbulanceUS 5.) Fill out the rest as per the sdk: AI=groundvehicle etc.. 6.) If you want flashing lights, use the attacheffect action and use the following: effect= fx_EmergencyLights attachpointname= attachpt_EmergencyLights_3 (lights over cab)attachpointname= attachpt_EmergencyLights (lights at rear door)6.a.) Use a trigger to activate 6.) The important thing to note is that microsoft forgot the '=' in the sim.cfg which causes the ambulance to drive half underground. For your scenario - don't use msow waypoints (the ones that are part of the ambulance properties.) Add a waypoints action that is activated when you pull up near it. Don't forget to put a figure in for acceleration in the ambulance properties, or it will never move.

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