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SkySim MD-11: What's the verdict?

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I remember a whole lot of discussion about the flight dynamics and autopilot behavior of this add-on back when it came out. Lots of aircraft.cfg tweaks and suggestions for merges with freeware stuff posted. I know there was a patch released by SkySim since the initial release.My question is...what's the final verdict on this one? Will the tweaks posted in those threads get the FDE and AP gremlins sorted out satisfactorily?All I want is a fun, nice-looking airliner. Perfectly faithful PMDG or Level D-style systems modeling doesn't matter to me, I have precious little time to devote to actually flying the sim without spending untold hours reading manuals in "ground school." But if the plane is a chore to manage on every flight or approach, it defeats the whole purpose.

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Hi,I have the MD-11 since day one. And with all patches, it seams that they solved most things,...even the FDE.However, beware that it still is a serious framerate hog. One reason for this is that they for some odd reason use a strange coded default GPS as a navdisplay. And they have also put together two default GPS in one gauge for the navdisplays in the VC!! :-rollSo,..until they sorted the framerate issue,...it will remain in the hangar. ;-)

Staffan[/font size]

http://www.scandicair.com/images/fs9_pilots_club.gifDell Dimension 4600 P4/2.8 at 3.0 Ghz, 1024 Mb DDR333 Dual channel memory (2x256,1x512)AGP 256 Mb ATI Radeon X850 Pro ViVo flashed to a X850 XT PE, Omega 2.6.87 (CAT 5.12)DirectX 9.0c, W XP Home with SP2, E171FPb Flat panel monitor 17"370Gb HD (120 GB Maxtor, 250GB Samsung) 7200rpm ATA, Lacie 250Gb Extern HDBlogg: http://blogg.passagen.se/primeaviFiles: http://library.avsim.net/search.php?CatID=...&Go=Change+View

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