March 12, 200917 yr Hi everyone :)Is there any way 'distributed computing' can be used with tileproxy?Having tileproxy run on a seperate computer with internet-access, a laptop for instance, in an attempt to place some of the workload on a different computer than the one running fsx, and then communicating via a local lan network.Could that in some way eliviate the ram and cpu needed for other stuff than fsx, tileproxy in this case, on the computer running fsx, so fsx can get everything on that machine?Some insights or random thoughts into this? :)
Create an account or sign in to comment