April 10, 200917 yr Hi, With the FSX afterburner the effect is triggered by the model.I can see the effects in the effect folder and it looks the the 3DS Max attached tool script calls the effect..?Has anyone found out more on how the different after burner effects are being triggered..?Has anone else managed to replicate this effect in their own models..?THanks,tc
April 23, 200917 yr Hi,With the FSX afterburner the effect is triggered by the model.I can see the effects in the effect folder and it looks the the 3DS Max attached tool script calls the effect..?Has anyone found out more on how the different after burner effects are being triggered..?Has anone else managed to replicate this effect in their own models..?THanks,tcHi Seahawk,Basically you need to link the lights/smoke effects triggers to a gauge that reads the TURB ENG AFTERBURNER STAGE ACTIVE variable. This works perfectly for me in FSXA at least. Is this for a new aircraft that you created or are you trying to add this to an existing a/c?/Tom
April 25, 200917 yr Hi Seahawk,Basically you need to link the lights/smoke effects triggers to a gauge that reads the TURB ENG AFTERBURNER STAGE ACTIVE variable. This works perfectly for me in FSXA at least. Is this for a new aircraft that you created or are you trying to add this to an existing a/c?/TomHi Tom, This is for a new aircraft.Thanks,tc
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