April 3, 201016 yr I just finished building a dedicated FSX machine for my step-dad and I got everything working beautifully. Smooth frame rates, Controllers tweaked just right, and everything is awesome.The only quirk I have noticed is that on the side monitors the image looks stretched and distorted. The mission compass on the right looks like an oval instead of a circle. The fonts displaying distance and altitude look fine and in the correct place, just farther apart than they would be if their container wasn't stretched. And on both of the side screens the objects in the views appear closer than they actually are. We make turns based on what we see on the side screens, when the way-points migrate to the center screen they are much farther out than expected.I hope I have described this well as I am not sure how to take screen shots yet, and not even sure if they will turn out the way we see them on the monitor.If anyone has any pointers, I would be extremely grateful as my google-fu has failed me (A rare occurrence, I assure you).Update:I've set the panels stretch cfg item to 0 which works at first, but when I end a mission then either retry or continue flying the stretching returns. Is there a way to make this setting persistent without having to restart FSX every time?System specs follow: Everything at stock settings (No overclock)Win7 x64Core i5 670 (3.5GHz)4GB DDR3 RAMSapphire ATI HD5850 (5760x1080 - Eyefinity)10,000 RPM VelociraptorIntel DP55SB Mobo
April 3, 201016 yr I just finished building a dedicated FSX machine for my step-dad and I got everything working beautifully. Smooth frame rates, Controllers tweaked just right, and everything is awesome.The only quirk I have noticed is that on the side monitors the image looks stretched and distorted. The mission compass on the right looks like an oval instead of a circle. The fonts displaying distance and altitude look fine and in the correct place, just farther apart than they would be if their container wasn't stretched. And on both of the side screens the objects in the views appear closer than they actually are. We make turns based on what we see on the side screens, when the way-points migrate to the center screen they are much farther out than expected.I hope I have described this well as I am not sure how to take screen shots yet, and not even sure if they will turn out the way we see them on the monitor.If anyone has any pointers, I would be extremely grateful as my google-fu has failed me (A rare occurrence, I assure you).Update:I've set the panels stretch cfg item to 0 which works at first, but when I end a mission then either retry or continue flying the stretching returns. Is there a way to make this setting persistent without having to restart FSX every time?System specs follow: Everything at stock settings (No overclock)Win7 x64Core i5 670 (3.5GHz)4GB DDR3 RAMSapphire ATI HD5850 (5760x1080 - Eyefinity)10,000 RPM VelociraptorIntel DP55SB MoboI don't know how to change the overlay items, but within the virtual cockpit I believe the amount of stretching is a function of the zoom level of the virtual cockpit. So, for example, if you zoom out (say to .40, for example) the vacuum guages will be very stretched out when they reach the edges of the outer monitors. However, if you zoom in (say, greater than 1.0), the stretching will be significantly reduced in the same situation. My 2 displays are in eyefinity mode as well, but I suspect it is substantially more pronounced in your triple monitor setup. By the way, what kind of display port adapter are you using? Or are your monitors display port capable?
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