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Guest jase439

Great Post on Overcast Clouds...

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This is a must read (probably belongs in the COF tips thread actually):http://forums.avsim.net/dcboard.php?az=sho...28918&mode=fullYou still get a few little holes here and there every so often, but at about a tenth of the frequency as before. Adds to the realism actually. I think it's a byproduct of the dynamic weather. I had no holes initiallly, but after about 20-30 minutes, I started seeing a few isolated patches in the overcast with different cloud formations occupying the 'holes'

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jase439- thanks for linking to my post, and posting some screens. Since that thread, I have seen a few posts about the same problem. I have done some more experimenting since the original post, but combining low vis with the cloud layer is still the key. I have also had good success with two layers of stratus, one from 2000 to 3999, the next from 4000 to 6500. Then a layer of 1/16th vis from 2000 to 5000. If you like more of a "deck" then this looks a little better. Personally, I like the cumulus. Flying just over the tops is loads of fun. Also, I have backed cloud density off from "maximum" to "high". I get more holes, but I don't get the giant hole above me after descending. I think with maximum density, FS9 is trying to get better framerates by knocking down the clouds. Overall, I am having too much fun shooting approaches. The other day my wife said she hasn't seen me in a week.

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You can also improve performance, my reducing the 3D clouds percentage. FS will still draw clouds out to the maximum cloud draw distance, but it will render them as a 2D textured surface instead of a volume. Not a huge gain, but you can pick up 10-15% or so. I have mine set to 60% 3D clouds.For best overcast results, it's best if you limit your maximum visibility to 60-80 miles and set the cloud draw distance to the same, otherwise you'll get a very visible line on the horizon where the cloud line stops.

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