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Fix for blurry gauges in cockpit panels?

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The forum search util. did not give any good leads on this, but I am sure I have seen it discussed before. I am running Captain Sim 727, 1024*768 (whatever that SVGA res is), 2x AA, 16X AF, ATI Radeon 9500 Pro and 4.3 drivers. The panel gauges are blurry, to the point I have to hover my mouse over them to get see what their setting is. In the C727 tutorial the gauges are very crisp. I am sure they have been on my setup in the past as well (although I can't recall when exactly they changed, so can't back track.) I have played with all sorts of settings, have textures set at massive, and so on, but they do not change.Can someone point out a FAQ or instructions to get the gauges to sharpen up?Thanks.

Ya need to go into the panel.cfg of the plane you wish to change, scroll down to the VCockpitXX section and change the pixel size to 1024. Here is a sample mod. There may be more than one VC window so change them all. It will impact your FPS a bit. <<<<<<<<

Thanks for the reply. I looked at the settings you mention and they were already at 1024. My problem is also the static panels, not just the VC. I started playing around and found that for my 9500Pro, the cause of the blurriness was due to Anisotropic filtering set in in the Catalyst (4.2, 4.3) control panel! Any AF (at all)would blur the textures to the point they were barely readable at 1024*768. Playing with the filtering settings in game, there was no impact. Of course no filtering killed the visual quality, I could not see a whole lot of difference between the bilinear and trilinear filtering, so left it at trilinear assuming it would matter somewhere at sometime.The sweet spot for AA is 4X BTW.I may take some screen shots to document all of this. I would be interested to see some screen shots from NVIDIA card owners to see how their AF algorithms (typically more expensive performance wise)stand up.

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