November 24, 201213 yr I have made my first repaint and the filesize in texture folder is 12.4 Mb. I made a repaint for the default FSX CRJ700 and I compared my texture follder to the other for that plane! Folder texture have 14mb Folder texture 1, 2 and 4 are about 4Mb to 5.4Mb each! I noticed that not all files in the Texture folder are not in the folders texture 1, 2 and 4 My question is can I remove some of the files to reduce the size of my new texture folder? I want it reduced so I can email the texture folder I created to a friend! Thanks
December 8, 201213 yr In many aircraft, the "texture" folder has many more files in it than the "texture.1", "texture.2", "texture.4" folders, etc. In such cases, the aircraft's different paints use the "texture" folder as a "common" folder, whose many files are used by each of the paints to form the entire aircraft. This is done to save space, for if each of the "texture.1" etc. folders contained every file needed to fly (which is ok and does work), the resulting overall aircraft folder would be HUGE, and grow much larger with each additional repaint added. So in such cases as the CRJ-700, the common "texture" folder is used to store all the other files that all the other repaint folders "fallback" on (parasite off of) in order to work successfully. Open your "texture.1" folder and click on the "texture.cfg" file. See how it says [fltsim] fallback.1=..\texture fallback.2=..\..\..\..\Scenery\Global\texture fallback.3=..\..\..\..\..\..\Scenery\Global\texture so the "texture.1" folder falls back to the "texture" folder to utilize (parasite) it's additional files. Notice that all of the "texture.whatever" folders contain this same "texture.cfg" file, so that they ALL can fallback on the common textures in the "texture" folder. Also, when doing a repaint, notice that some of the files in the texture folder may be sized 2048 x 2048 pixels for ease of painting tiny details, lettering, clarity, painting on tiny parts, etc. Other files in the texture folder which are not so critical to the visual appeal of the finished paint will be sized 1024 x 1024 pixels or even 512 x 512 pixels... therefore much smaller, as a 2048 pixel file is about 16mb when saved, whereas a 1024 pixel file is only about 4mb when saved, and a 512 pixel file is a mere 1mb when saved (assuming all were saved in 32 bit format). If you save in DXT3 instead of 32 bit, the resulting file sizes become even smaller by leaps and bounds, and probably are now e-mailable once compressed into a zip file for e-mailing. So to answer your question, no, do not remove files from your repaint to make it smaller for e-mailing! Your friend would not get all the files needed to fly your paint. Start by checking the sizes of the files. Resize any 2048's to 1024's. If still too big to e-mail, reformat any 32 bits to DXT3's. Once a usable size for e-mailing results, move the entire complete repaint texture folder into a temporary folder, then save it as a compressed zip file, which reduces the size for e-mailing even more. Then it should work. If you really wanted to send clear pretty 32 bits instead of fuzzy ugly DXT3's, change your 32 bits to DXT3's, e-mail them, and then your friend can use his/her DXTBmp to change them back to 32 bits. That should work. If a repaint folder STILL ends up being just too big to e-mail, have your friend create his own empty "texture.whatever" folder. Then you can reduce and zip and e-mail each of your texture files individually to him/her. He/she can then fill up his "texture.whatever" folder with all of your individual files as he/she receives them, in order to form the entire repaint, and mission accomplished. You could also send just the texture files you actually painted on, and your friend could place them in a copy of an existing repaint's folder, overwriting the original files as prompted, then renaming the copy of the borrowed folder to the name of your repaint, then change the airplane's "aircraft.cfg" file (you know... [fltsim.X] and all that good stuff), in order to add the new repaint to his/her collection of repaints for that aircraft. Anyway, lots of options here. Hope this helps! Good luck.
December 8, 201213 yr Oh ya, before I forget, if you use the last option I mentioned... sending just the files you painted so your friend can overwrite them into another pre-existing repaint, he/she may have to check that pre-existing repaint's spec files and/or alphas using DXTBmp in order to remove any of the original N-numbers etc. from the alphas or specs which might bleed through your new repaint textures while flying under certain light conditions like steep banks into direct sunlight.
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