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C172 Engine failure and other things.

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Before I had MS2004 I had Fly!2K which I loved, espeially the photo high res scenery that I sill haven't seen the match of in FS2004.To the point. The manual for Fly! was alegedly written by real instructor pilots. For each plane they took you through the standard checking out routine, plus a few envelope tests.In the C172 the spin was there, and stall, both low speed and high speed and finally the engine out dead stick landing.I have tried to replicate these experiements in FS2004 and have come up with some rather odd results.Stall. For most aircraft it's too symetrical. The nose drops straight down, no yaw, no roll at all. Some even, just stop and fall backwards with no pitch down. (or even the flick back once falling backward)From the physics of aerodymanics I know, the tail plane should stall after the main wing, in order to produce lift to push the (tail up)nose down and revert from the stall. One wing will always stall before the other. In a sharp cut off stall at low speed and full flap, this will almost certainly cause a spin or at least severe roll.The spin in FS is odd. Very difficult to get an aircraft to spin and when it does it comes straight back out, if you leave it alone. I believe the cessna will forgive you and come out of a spin on it's own. An FA 18 probably wont.I tried the real air cessna and yes, it spins better and can be trickier than you think to get back out, three times in a row I spun it, recovered (I thought) only for it to go again when I tried to level out. This felt more realistic than most Fs planes, including add ons.Finally comes the engine out, dead stick landing.It wsa claimed by the instructor in the Fly! manual that if you kill the engine at cruise 5,000ft by pulling the mixture right out lean...Lower the flaps to maitain level flight as the speed drops.Once at full flap, start easing in trim to keep about 500fpm descent.Once at full trim, sit back and watch.Suure enough in Fly! the plane glided at about 400 to 500 fpm and came to a firm, bump of a landing in the desert or whereever you where.In FS in the real air cessna, you stall, plumet and die, basically. YOu have to fly the glide slope to maintain speed at about 1000fpm descent. then level up and flare to land. I should repeat this with less than full trim, or less than full flap an see what happens, but i haven't yet.Which is correct? FS or Fly!? ... or neither.

hmmm...In my real life training engine out plan was to trim aircraft for 70 knots (Piper Tomahawk). At 70 knots descend was about 700 feet per minute.I think perhaps less of a focus on rate of decent and an increase of attention on the actual airspeed of the aircraft may correct the problem.I haven't tried it w/ the realair 172 yet though.

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