March 3, 201412 yr Hello: I am sure this can't be helped but I have noticed with DX10 that some high level clouds display dark gray (almost translucent) squares while some ground HD payware textures load (I.E. some airport payware sceneries). Is there a way to mitigate this?? I have played around with swap wait time out (currently set to 3) and fiber fraction (currently at .12) Tried buffer-pools both on and off. Tried changing resolution of the REX4 upper clouds to 2048, 1024 and 512.... Note: I have NO issues with the lower level clouds and they maintain their depiction.. Also note: That the upper level clouds go back to their stunning appearance after the payware textures are loaded. Do you know of a way to mitigate this?? Thanks, Scott P.S, Same thing also occurs with the old REX OD upper clouds
March 3, 201412 yr Author One more peice of info... I remember in DX9 that I did not have the high level clouds display dark gray (almost translucent) squares while some ground HD payware textures load issue, however after a resource intensive payware texture flight I would have to close FSX and re-start it it for anaother heavy payware flight or get an OOM error. In DX10, I can usually fly another resource intensive flight without having to re-start FSX.. meaning that DX10 memory management seems to be way better than DX9 in plugging leaks and keeping everything better organized.
March 3, 201412 yr Author Update: One thing, I think I may have overlooked... Setting the texture_max_load value from 4096 to 2048 has seemed to mitigate (not totally eliminate) the upper cloud textures changing to dark gray squares when loading heavy payware scenery textures!!!
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