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doog

Texture maps

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Hi, I'm using PlaneMaker to recreate my B55 Baron. My question is, I see some of the other planes that come with X-Plane seem to use a different way to map textures.  I'm using the "Export texture map starting points" from PlaneMaker.  The default B58 however, looks like it was modeled using a different program and the textures have a B58_fuselage_NML file that seems to determine how the maps are applied.  Can anyone point me in the right direction for how I would do this?  Do I need to model my plane in another package?  

 

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I found some tutorials on you tube, looks like you have to use a third party app like Blender or Ac3d to model the interior and 3d cockpit.

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