October 25, 201411 yr Hi, I'm using PlaneMaker to recreate my B55 Baron. My question is, I see some of the other planes that come with X-Plane seem to use a different way to map textures. I'm using the "Export texture map starting points" from PlaneMaker. The default B58 however, looks like it was modeled using a different program and the textures have a B58_fuselage_NML file that seems to determine how the maps are applied. Can anyone point me in the right direction for how I would do this? Do I need to model my plane in another package?
October 28, 201411 yr Author I found some tutorials on you tube, looks like you have to use a third party app like Blender or Ac3d to model the interior and 3d cockpit.
Create an account or sign in to comment