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Them FS9 Blue Lights..

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Short story, I need some blue taxiway lights in a single short straight 200 meter section on top of photo- scenery.  Nothing new I assume, but there ya go...I ain't found it and need guidance!

Long story- photo ground poly in GMax 2002, ModelConverterX wizard to fs2004.  Don't care about a modeled physical light mass-produced, I just want the light orb. Willing and able to do it in GMax but need help.  Where's the blue come from???  Think stock FS9 halo...I'd like it to blend in with the stock taxiway lights as much as I can.  Searched the past few days, going back to 2004, and not enough info.

Remember, this has to go ON TOP OF the photo-scenery.

  • Author

Yikes!  No replies and no views even.  Ouch.

But, I decided that since I'm only needing a 200 meter section I'd just create an fx_ effect and I think it looks pretty good and matches as best I can the default.  Problem was recreating the glow showing up at any distance (the blue globs you see sitting on the ground away from the taxiway).  This never looked right to anybody I think- my blue fx_ looked better, IMHO, it just didn't match the default.  So, I scrubbed out the cobwebs and remembered Nicks' light fix.  Version 2 in this case aka nicks_lightfix_v2.zip.  Put in a new halo (I believe the 'Airport' one) and surprisingly that very first halo.bmp I chose matched just about exactly what I'd come up with as an effect.  Score!

And the best part is with Nick's Version 2 there are no blue globs!  Anywhere, at any airport.

 

So there ya go.  Zero views and zero replies, except my own.  Just for the benefit of anyone who googles my same issue in the future.

Here's the .txt for my effect.  Name it as you like-

 

[Library Effect]
Lifetime=5
Version=2.00
Display Name=SP_bluetaxi
Radius=10000
 
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
 
[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
 
[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=0.15, 0.15
Y Scale=0.15, 0.15
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
 
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=0, 5, 224, 255
Color End=0, 5, 224, 200
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
 
[Emitter.1]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
 
[Particle.1]
Lifetime=0.00, 0.00
Type=19
X Scale=0.18, 0.18
Y Scale=0.18, 0.18
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
 
[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=0, 0, 93, 250
Color End=0, 0, 93, 240
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
 
[Emitter.2]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
 
[Particle.2]
Lifetime=0.00, 0.00
Type=19
X Scale=0.65, 0.65
Y Scale=0.65, 0.65
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
 
[ParticleAttributes.2]
Blend Mode=2
Texture=fx_t38.bmp
Bounce=0.00
Color Start=0, 0, 93, 255
Color End=0, 0, 93, 250
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
 
[Emitter.3]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
 
[Particle.3]
Lifetime=0.00, 0.00
Type=19
X Scale=0.75, 0.75
Y Scale=0.75, 0.75
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
 
[ParticleAttributes.3]
Blend Mode=2
Texture=fx_t38.bmp
Bounce=0.00
Color Start=0, 0, 93, 255
Color End=0, 0, 93, 200
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

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