September 4, 200520 yr I recently started having problems with my night textures looking as if they were 8-bit as shown in the following screenshots. I don't have this problem during the day. My monitor is set to Highest 32 bit colors so I have no clue why it is doing this. Any ideas?Computer specs:AMD Athlon 64 3500+1GB RAMSapphire ATI Radeon X800GT 128MB Catalyst 5.7 drivershttp://forums.avsim.net/user_files/126233.jpghttp://forums.avsim.net/user_files/126234.jpghttp://forums.avsim.net/user_files/126235.jpg
September 5, 200520 yr Unles the compressio of the image covers it up, I can't see any of the `banding` that 16-bit causes. What I can see is that you have something of a mismatch between clouds and sky. Are you using replacements or modified files?Allcott
September 5, 200520 yr To be honest I can't see anything wrong at all. I would not say the clouds and sky are unbalanced either. The FS9 engine does not do a very good job of night time looks anyway but really it's a diffictult one for them.In some dark, late dusk condtions the clouds can look blue or mauve looking depending on a lot of factors. Certainly the way the game fades from dusk to dark is less than ideal but then it's never looked photo real to me in any conditons.Hard as I may try with clouds I would never call them photo real. Maybe more real, but not photo real.so; what I'm seeing looking at this shot is nothing is looking wrong in an obvious way.In order to better judge these shots you are showing it would be much more helpful to show shots of the sky in full screen mode without the desktop showing and for no panel to be showing either. Also, it would help to show how the dusk is fading down and how it looks a little later assuming this shot is post dusk.
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