September 21, 200520 yr I'm installing an aircraft texture which I have never done before (to lazy) but I need to know what this means:[fltsim.XX]title=PC-12_Combi eaglesim=PC-12_Combimodel=panel=sound=texture=3prop_anim_ratio=1.3kb_checklists=ui_manufacturer=Pilatusui_type=PC12atc_id=N1775Cui_variation=Combi eagledescription=Pilatus aircraft are known for their innovative design, precision engineering, and quality craftmanship. The PC-12 continues this reputation, offering a business aircraft that is Swiss-built and -engineered, and completed with the highest quality materials, finishes, and craftmanship.Integrating a single turboprop engine into an aerodynamically advanced airframe, the Pilatus PC-12 combines excellent economy and reliability with the inherent safety of single-engine turboprop operation. It offers multiple configurations, ranging from executive-level transportation in spacious, pressurized cabin comfort to long-distance delivery of cargo and oversized equipment. The business aircraft also offers some unique special mission capabilites.atc_id_color=0000000000visual_damage=0it says replace the XX at the top WITH WHAT! Also where to I put this in th aircraft config file? Please Help!Danny
September 21, 200520 yr Your existing aircraft.cfg file will contain a section which starts with the line [fltsim.0]. Each repaint has its own [fltsim.X] section in aircraft.cfg, where X is a number starting at 0 and incrementing by 1 for each repaint. So, if you have three repaints, the aircraft.cfg will contain three [fltsim.X] sections, named [fltsim.0], [fltsim.1] and [fltsim.2]. These usually appear at the top of the aircraft.cfg file but are sometimes at the bottom. To add a new repaint, open the existing aircraft.cfg file and find the [fltsim.X] section with the highest value of X. Paste the text you quoted above underneath that section and change the [fltsim.X] in the text you pasted to be the next highest repaint number. So, if your highest existing repaint is [fltsim.2], the new section which you paste in will be [fltsim.3].
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