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MegaSceneryEarth Stretched Out Airport


AIRHOG

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I have just realized that the KDTO scenery in MegaSceneryEarth is stretched out toward the North to North East. Using ADE, I loaded a shot from Google Earth to modify KDTO, and after loading it into FSX, I noticed that the North end of the photoreal runway stretched far past the FSX runway. Also, after lining up the hangars, etc., the photoreal tarmacs and hangars don't line up either. 

 So, working with other 3D programs, I know that textures are stretched to cover an object, and if another texture is used to replace and original texture, it will look distorted if not properly sized for the mapped object. Is this what is happening here, and is there a way to correct it?

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