The solution of texture problem in WF ZBAA

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Posted (edited)

After a series of searches and attempts, I finally solved the problem of WF ZBAA texture problem!


Possible causes:

1, ORBX VECTOR elevation problem. (Because the AEC tool does not have the ZBAA airport, it cannot be repaired)
2, a variety of smart sim lights series addon. (conflict with ORBX)
3. WF ZBAA version. (too old, please re-download and install the latest version)
4. The default scenery is not deleted. (or other ZBAA)


1. Please confirm that the WF ZBAA version is up to date.
2. Please confirm that there is no smart sim lights series addon in the scenery library.
3. Find 7917_OBJ_TrafficLights.bgl in \Prepar3D v4\ORBX\FTX_VECTOR\FTX_VECTOR_OBJ\scenery and change to 7917_OBJ_TrafficLights.off.
4. Find ABP_ZBAA.bgl in \Prepar3D v4\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery and change to ABP_ZBAA.off.
5. Delete APX79170.bgl and OBX79170.bgl in \Prepar3D v4\scenery\0902\scenery.


7917_OBJ_TrafficLights means that all traffic lights in the area of 7917 (those red and green lights) will disappear and will not affect flight.


Have a nice landing in ZBAA!

Edited by XCSWxcsw
  • Upvote 1

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