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Tomato shade vs. (reflective) glass textures of sim objects

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Hi !

Recently I have detected a strange a problem about Tomato shade. When using tomato shade and using a preset which uses the extended reflections, the reflective glass of objects, esp. terminal building, get unreflective.

I am using R&D Preset v8.1 and it uses the extended reflections.

When you return to the default shaders (or if you use a tomato or PTA preset which does not use extended reflections, the reflectiveness works as it should.

I have searched everywhere, but could not find a similar complaint.

Here are my before/after  screenshots.. (In fact movies would be better to demonstrate the reflectiveness, when you move around, you understand it better.

 

LTFE-DEFAULT.png

LTFE-TOMATO.png

LTCB-default.png

LTCB-TOMATO.png

 

Any help appreciated.

Mutlu

 

 

 

Edited by mutluckaya
Text correction

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