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Animations Reversed In FSX and or MSFS ?

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I'm working on porting over a native FS9 aircraft model designed with old GMAX to MSFS.
 
Meanwhile, I decided to convert the model to a native FSX model in GMAX, because the conversion of the original FS9 model with MCX results in some animations not working in MSFS.
 
My FS9 native model has gear / flaps / spoilers / thrust reverser retracted in 0 keyframe position, at 100 / 200 keyframe position, the objects are extracted.
 
To make it work correctly in MSFS, I will have to reverse that order; for example, the 0 keyframe position for the gear, it must be in extracted position, the flaps also must be in extracted position at 0 keyframe position.
 
Is this normal, intention, or whatsoever, or am I on the best way to a developers' derailing mess?

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