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Moving eyepoint completely outside of the aircraft

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I have a question for all of you regarding moving the eyepoint in the virtual cockpit. As most of you probably know, you can translate the eyepoint left/right, and up/down with the arrow keys. You can also define a key combo to translate the eyepoint forward/backwards - I use Right-Alt Up/Down. But I have observed something: In all but one of the OEM Asobo aircraft, the eyepoint can't be moved outside of the interior of the aircraft (on some planes, this is limited to just the cockpit). The one exception is the Zlin Shock Ultra: the eyepoint can be moved as far away from the plane as you want, even hundreds of feet if you are patient enough to press that arrow key long enough (moving the eyepoint is very slow). I have a few Non-Asobo planes installed, that are probably imports from FSX: the DG-808 glider, the Airbus H-135 helicopter, a C-47, the P-51 Racer, and on all of these, the eyepoint can also be moved to any position, and is not restricted to just the interior of the aircraft. It seems to me that there is probably a setting in some config file that is controlling this restriction on the eyepoint translation range, but I have tried comparing all of the config files for the Zlin Shock Ultra to several other planes, and I have not been able to find this setting. Do any of you know how to turn off the eyepoint translate range restriction?

Thanks!
Laura-Ann Charlot
Sacramento, CA

  • Author
On 7/5/2021 at 10:26 AM, lgcharlot said:

I have a question for all of you regarding moving the eyepoint in the virtual cockpit. As most of you probably know, you can translate the eyepoint left/right, and up/down with the arrow keys. You can also define a key combo to translate the eyepoint forward/backwards - I use Right-Alt Up/Down. But I have observed something: In all but one of the OEM Asobo aircraft, the eyepoint can't be moved outside of the interior of the aircraft (on some planes, this is limited to just the cockpit). The one exception is the Zlin Shock Ultra: the eyepoint can be moved as far away from the plane as you want, even hundreds of feet if you are patient enough to press that arrow key long enough (moving the eyepoint is very slow). I have a few Non-Asobo planes installed, that are probably imports from FSX: the DG-808 glider, the Airbus H-135 helicopter, a C-47, the P-51 Racer, and on all of these, the eyepoint can also be moved to any position, and is not restricted to just the interior of the aircraft. It seems to me that there is probably a setting in some config file that is controlling this restriction on the eyepoint translation range, but I have tried comparing all of the config files for the Zlin Shock Ultra to several other planes, and I have not been able to find this setting. Do any of you know how to turn off the eyepoint translate range restriction?

Thanks!
Laura-Ann Charlot
Sacramento, CA

I figured out a work-around to accomplish what I wanted - an unrestricted viewpoint from just ahead of the propeller spinner on the Bonanza G-36: Just define a custom camera in the cameras.cfg file, and assign it to Co-Pilot, which I don't otherwise use. I leave the eye-point coordinates at the default under [VIEWS], and change the [CAMERADEFINITION.3] InitialXyz value to 0.300, 0.0, 3.00, and InitialPbh value to 0.0, 0, 0. This puts the camera about 1 foot in front of the spinner, looking straight ahead. To use this camera, I just select "Copilot" in the QuickViews menu, and then assign it with [CTRL-Alt 0]. After that, I can switch to that view in an instant by hitting [CTRL-0] anytime I want. I just wish MSFS could super-impose an artificial horizon  symbol - that red ¯V¯ that you can put up in FSX.

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