May 16, 200719 yr Hi,Someone can help me to find a solution to create a BGL for tileproxy...it's for a missing area.ThanksLivai
May 16, 200719 yr French Polynesia? Sorry, I was in a hurry and it did not make it into my Beta 3. I added three major cities plus the canaries though.The RESAMPLE.EXE tool from the FSX 2004 SDK works fine for this, but it needs some time to get used to it. Basically you have to create an landclass definition for an area with value 252. Which means photoreal area, with tiles for all 4 seasons plus hard winter plus a lightmap.Here's one of the INI files my automated world coverage tool generated. Run resample.exe with this INI file. The covered area fits one of the small quares in the grid posted in the "missing areas thread".The file landclass.dat must contain 256x256 (65536) bytes of value 252. This could later be improved to actually reflect the shape of the land mass, but right now even water is defined as photo scenery.; ptx5714.inf -- INF file for FS2004 SDK.;{Destination} DestDir = "0701SCENERY" DestBaseFileName = "ptx5714" BuildSeasons = 1 UseSourceDimensions = 0 NorthLat = 50.614013671875 SouthLat = 47.823486328125 WestLon = 33.764648437500 EastLon = 37.485351562500{Source} Type = ClassU8 SourceDir = "RawImagery" SourceFile = "landclass.dat" Lat = 50.625000000000 Lon = 33.750000000000 NumOfCellsPerLine = 256 NumOfLines = 256 CellXdimensionDeg = 0.014648437500 CellYdimensionDeg = 0.010986328125{} are square(!!!) bracketsPS: Maybe one of the admins can move this into the "scenery design" subforum.
May 22, 200719 yr Hi,do you have to create individual raw landclass files for each BGL?I've just spent hours trying to create a .raw landclass file with "land class assistant" in order to "shrink" some lat/longs in some areas of the default BGL files provided with tile proxy, but it wont work.Resample keeps churning out 7KB .bgl files (when I notice the default TP BGL's are 2KB).And when I load FSX, no photo texture is displayed, thus my BGLs are screwed.If only the one raw landclass file is required, could you perhaps attach it to this thread please?Also, I can follow the .inf and presume the four long/lat co-ordinates assign the square boundry for each BGL, but I dont quite understand why it requires long/lat co-ordinates from the raw source file itself?you see where you have to define it within the "{source}" section?does it really matter what the long/lat values are for this source file when FSX is going to load the photo scenery from bmps anyway (which probably dont even exist as and when the BGL's are compiled. ).Many thanks.
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