February 2, 20251 yr Hi everyone, I wanna share my little project - a modular rumbler/shaker for a T.16000M joystick (the plan is to have adapters for other joysticks as well). I would really appreciate your feedback, tips and thoughts. 🙏 Basic info: Supports MSFS with a help of a simple program Supports DCS and for now runs only on native FFB HID protocol (no software interface needed) 3D printed drop-in replacement (just remove 3 screws and put it on) Uses an XBox gamepad rumble motor Connected to PC via USB port, no external power needed Should be possible to mount to most joysticks and yokes (columns) Photos and video of the prototype MSFS Features: Done: vibrations caused by touchdown, flaps, landing gear To-do: wing buffeting, overspeed and ground roll DCS Features: Wing buffeting when pulling high AoA, for some ED modules there is also a gun firing feedback Tested so far on Tomcat, Phantom, Viggen, Flaming Cliffs modules, Mustang DCS Drawbacks: (for now) usable with non Fly-By-Wire aircraft only (so no buffeting with F-16, F-18) native FFB protocol only, reading of in-game telemetry not implemented yet depending on each module whether there is a force feedback modeled Trying to make it compatible with IL-2 GB too but I've not been able to find the correct joystick descriptor for it to be seen by the game. Thanks for your input! 😉 I will keep you posted about my progress.
February 5, 20251 yr Author Hi, a quick update: new effects like wing buffeting when pulling high AoA and ground roll vibration added. Also a slider was added for each effect to the app. I put a screenshot in the album in the link above.
May 24, 20251 yr will your software drive any ERM motor using an arduino and a driver module? in other words if i build the hardware will your software work with it? i was going to mount the rumble motor to the bottom of the palm plate on my TB flight deck stick. I was planning on use simHub to drive it, and was only thinking of a shaker, but now im rethinking it all once i got my haptic seat set up.
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