Sign in to follow this  
Guest PhLem

GMAX - mirroring animation ...

Recommended Posts

I am trying to "Mirror" a Gear Door on my current (well first) project. If I mirror it using the modifier stack then it looks fine, but the animation is all over the place. If I do it with the "Mirror" on the toolbar then the normals are wrong AND it won't export (cannot export with a scale applied).Does anyone know if you can mirror animated parts ???

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

It should not be a problem. I think you should check out your pivot point. That will define were your part will turn. Also with the other way of mirroring, you can make the polys face the right way. There is an option for them in the make editable mesh stack, I think it is called flip normals or something.Good Luck,Udo:-wave

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this