November 15, 200223 yr Hello,my question is simple: How to hide animated parts in FSDS2 ?For example, in Aircraft Animator I can write a motion sequence:0-20:+1and the part will show only for the first 20% of animation time.Now, how to do the same thing in FSDS2 ?Thank youDimitri
November 18, 200223 yr Dimitri,What are you trying ot accomplish? Perhaps there is a better way. Davewww.daviator.com
November 19, 200223 yr Well, for example, when a gear is retracted and hidden into the gearwell I want it to disappear in order to improve framerate. (I've just thought about a possible solution: declare the gearwell the parent of the gear, will it work ?)Another application: extending a parachute. From frame 0 to 20 it will be completely fold, from 21 to 40 - starting to open etc. Cannot move/rotate/scale the open parachute to match all the extension process. Hiding would be a perfect solution.ThanksDimitri
November 19, 200223 yr >Well, for example, when a gear is retracted and hidden into >the gearwell I want it to disappear in order to improve >framerate. (I've just thought about a possible solution: >declare the gearwell the parent of the gear, will it work ?) Yes - using the c_ l_ r_wheelwell (I believe that's the part name) any part linked to it will not be drawn - disappear - when the gear is "up".>>Another application: extending a parachute. From frame 0 to >20 it will be completely fold, from 21 to 40 - starting to >open etc. Cannot move/rotate/scale the open parachute to >match all the extension process. Hiding would be a perfect >solution. >>Thanks >>Dimitri
November 19, 200223 yr Not sure how you would do the parachute but Felix is correct (and so is your assumption) that you can hide the gear using the wheel well function. Dave
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