Sign in to follow this  
Guest

Help with modeling in Gmax

Recommended Posts

Hi Everyone,I am new to building in Gmax and new to building planes in general. I am working on a Saab 340. It's going alright so far. Currently I am working on the nose and this is where I need a little help...or a tip. I have the right side of the cockpit/nose area looking a lot like a Saab. Are there any tools in Gmax that would allow me to mirror the right side over to the left side so I don't have to physically move each vertex on the left to approximate the same position on the right? Help would be greatly appreciated!Thanks

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

>Hi Everyone, >>I am new to building in Gmax and new to building planes in >general. I am working on a Saab 340. It's going alright so >far. Currently I am working on the nose and this is where I >need a little help...or a tip. I have the right side of the >cockpit/nose area looking a lot like a Saab. Are there any >tools in Gmax that would allow me to mirror the right side >over to the left side so I don't have to physically move >each vertex on the left to approximate the same position on >the right? Help would be greatly appreciated! 1) Assuming you're using mesh, use Mesh Edit, Vertices sub-object, highlight/select all the relevant vertices.2) Clone those vertices to a new, named part3) Apply a Mirror Modifier to the new part's stack.4) Reselect the original part, Mesh Edit, Vertices sub-object, pick Attach from the rollout.5) Select the new part you just made, then while still in Vertices sub-object mode, select all vertices.6) Weld all vertices in the group, using .001" (or smallest possible unit available) to permanently join the parts in to a whole.There may be other ways to accomplish what you want to do, but that's one of 'em! :)

Share this post


Link to post
Share on other sites

Hi Bill,Thanks for the tip! I have been editing it as a poly, but i will convert it to a mesh and try your suggestion. Another question, what is the difference between poly, mesh, and patch when it comes to editing? What are the advantages of each? I guess I've always been using the editable poly because I don't know any better :)Thanks again for the help!Justin

Share this post


Link to post
Share on other sites

>Hi Bill, >>Thanks for the tip! I have been editing it as a poly, but i >will convert it to a mesh and try your suggestion. Another >question, what is the difference between poly, mesh, and >patch when it comes to editing? What are the advantages of >each? I guess I've always been using the editable poly >because I don't know any better :) Gosh Justin, I'm just an amateur myself! I've always used Mesh simply because I've been told that Poly mode it problematic when exporting to MakeMdl...I just noticed that I left a step out..after the Mirror Modifier in the stack, use the "offset" spinner on the rollout to move the new 'part' until the common vertices are perfectly aligned. :)IOW, if you've cloned the left and wish to make a right, move the mirrored clone to the right until the last row of vertices are perfectly aligned. Then when you do the 'welding,' only those will actually get 'welded.'

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this