November 26, 200223 yr Hi.Not a problem. Here is one I use to create pushing water when going down a wet or snowy runway. Was rewritten to get rid of certain other stuff I do in there, but with some bugcheck it could prove useful. The actual "smoke" effect is custom-made, so you shouldn't use normal smoke for this one.Hmm, just reread your question. You can "choose" a certain light switch, but you can't control which smoke effect, it's only on or off whatever is set in aircraft.cfg.Somewhat advanced, some xml knowlegde is required:(A:SIM ON GROUND) ! if{ 0 (>K:SMOKE_OFF) quit } els{ (A:LEFT WHEEL RPM,rpm) 450 > (A:RIGHT WHEEL RPM,rpm) 450 > || (A:SURFACE TYPE, enum) 0 == (A:SURFACE TYPE, enum) 4 == (A:SURFACE TYPE, enum) 23 == || || (A:SURFACE CONDITION, enum) 1 == (A:SURFACE CONDITION, enum) 3 == || && && if{ 0 (>K:SMOKE_ON) } els{ 0 (>K:SMOKE_OFF) } }A usual, rewrite > as & g t ; :D
November 26, 200223 yr MICROSOFT: If you read this. Please allow us to read surface ground data even if the aircraft is airborne. Could be useful for ADF coastal refraction effects.
November 28, 200223 yr Thanks Karl for the reply. :)I guess it might be better to tag the function to the lights.
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