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FSDS reflective textures

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I have a nice texture with ALPHA channel, whenI put it on my FSDS 2 mocel, it becomes transparent. I thought FSDS2 supported reflective textures? When I map out the texture for the part, it even says "must have alpha channel". ANy thoughts?

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When you imported the BMP, did you check that it is Reflective? it should have a ,R after the file name in the texture selection list.

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Worked like a charm. Thanks.Now do you know how I can reduce the reflective qualities. I am building a WW2 plane and its glowing like a shiney penny! hehe

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