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FSDS reflective textures

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I have a nice texture with ALPHA channel, whenI put it on my FSDS 2 mocel, it becomes transparent. I thought FSDS2 supported reflective textures? When I map out the texture for the part, it even says "must have alpha channel". ANy thoughts?

When you imported the BMP, did you check that it is Reflective? it should have a ,R after the file name in the texture selection list.

Worked like a charm. Thanks.Now do you know how I can reduce the reflective qualities. I am building a WW2 plane and its glowing like a shiney penny! hehe

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