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Guest Douglas K

Landing gear sound lost

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In the process of evolving my plane I am working on, the sound of the gear retracting and extending has disappeared. I am using the following line in my sound file; [fltsim] alias=beech_king_air_350soundI am using this 'direction' technique because otherwise my model file will be massive during a download if they have to download all the sounds. (The King Air sound files are 9 megs big).Does anyone have any idea's? I would be grateful for any advice. Thanks Doug for the awesome information on the MOI inertia's.Bill

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Bill,With regard to the MOI's you're most welcome, I'm happy to help. As far as the missing landing gear sounds are concerned, I found that removing these entries in the aircraft's CFG file [contact_points] section restored the gear sounds for retraction and extension:point.6 = -0.48, -4.64, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.7 = -0.48, 4.65, -4.99, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.8 = 12.76, -0.15, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.9 = -0.48, -4.64, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.10 = -0.48, 4.65, -4.99, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.11 = 12.76, -0.15, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.12 = -0.48, -4.64, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.13 = -0.48, 4.65, -4.99, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.14 = 12.76, -0.15, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.15 = -0.48, -4.64, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.16 = -0.48, 4.65, -4.99, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.17 = 12.76, -0.15, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.18 = -0.48, -4.64, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.19 = -0.48, 4.65, -4.99, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.20 = 12.76, -0.15, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.21 = -0.48, -4.64, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.22 = -0.48, 4.65, -4.99, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.23 = 12.76, -0.15, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.24 = -0.48, -4.64, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.25 = -0.48, 4.65, -4.99, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.26 = 12.76, -0.15, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.27 = -0.48, -4.64, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.28 = -0.48, 4.65, -4.99, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.29 = 12.76, -0.15, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.30 = -0.48, -4.64, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.31 = -0.48, 4.65, -4.99, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0point.32 = 12.76, -0.15, -5.00, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 4.0, 4.0, 0I have no idea why this works, except to say that FS2002 can be a little cranky and particular about what you add to the CFG file. The contact points section that restores the landing gear retraction and extension sounds appears below:[contact_points]point.0=1.000, 7.500, 0.000, -4.900, 1181.102, 0.000, -40, 40.000, 0.150, 2.500, 0.900, 7.000, 7.000, 0.000, 0.000, 0.000point.1=1.000, -1.417, -4.500, -5.100, 1574.803, 1.000, -40, 0.000, 0.260, 2.500, 0.841, 9.000, 9.000, 2.000, 0.000, 0.000point.2=1.000, -1.417, 4.500, -5.100, 1574.803, 2.000, -40, 0.000, 0.260, 2.500, 0.841, 9.000, 9.000, 3.000, 0.000, 0.000point.3=2, 3.119, -20.587, -0.155, 1800, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0 //<-----addedpoint.4=2, 3.119, 20.694, -0.055, 1800, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0 //<-----addedpoint.5=2, -25.181, -0.032, 1.100, 1800, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 7.0 //<-----addedstatic_pitch=-0.0214 //degrees (pitch when loaded on ground)static_cg_height=5.002 //feet, altitude of CG when at rest on the groundI took the liberty of adding scrape sounds to points 3, 4, and 5 (left wing, right wing, and tail as indicated by the arrows).You can use these if you want, and you may want to add other points/sounds to this section as your aircraft development progresses - but 32 points may be too much for FS to handle.Perhaps someone more knowledgeable about this matter than I am can answer this question for you.

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