December 19, 200223 yr I apply a texture in GMAX, and this is what it looks like on the part that I am texturing. Is there a solution???Please help....... Somebody :-(
December 19, 200223 yr I think this is a limitation of Gmax. If you export the aircraft the textures will look like they do in your Bitmap file.... At least that's what happens with making buildings in GMax...David
December 19, 200223 yr thats cool and all, but I need to see how they line up in GMAX so that the textures are aligning correctly.
December 19, 200223 yr >thats cool and all, but I need to see how they line up in >GMAX so that the textures are aligning correctly. You did create a UVW map for the texture, right? Did you then add a UVW Unwrap modifier to the stack, and load the UVW map into the Editor for adjustments?
December 19, 200223 yr >yep....... >>I am stumped! What technique did you use to select the specific polys for each UVW map? Are you using a multi-texture, or discrete textures with generalized mapping?
December 19, 200223 yr hi,looks to me like you need to adjust your display settings.CUSTOMIZE/PREFERENCES/VIEWPORTS....try the openGL driver for startson the same menu,Click on CONFIGURE DRIVER...set download texture size to 512, and tick "match bitmap as close as possible"CUSTOMIZE/VIEWPORT CONFIGURATION...in redering method, tick "texture correction"This should straigten things up,,,it will slow down Gmax, so you might want to enable DEGREDATION OVERIDE...It's the tool next to the 3 magnets (snap settings) on the bottom in the middle, its a little grey cube.odog
December 20, 200223 yr Thanks to everybody that helped get my drivers in order.Got the problem fixed!Thanks all!!!!Greggory
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