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32-bit reflective textures

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Hi friends! I need some help here... Is There a way to do 32-bit reflective textures? Because I have already tried It in DXTBMP, I opened the texture in 24bit and the I put an Alpha texture, and then saved it in Extendend 32bit 888-8, after this I extracted the mipmaps in IMAGETOOL and i went check the textures in FS, but there wasn't reflective textures. Anybody can helpme?Thanks!Regards,Rodrigo.

Why not simply save the image in DXT 3 with Alpha? That's the 'normal' format that FS2k2 expects to see...

Make sure you have reflective turned on in the flight sim.Do you name your textures with a _t suffix?Milton

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