December 29, 200223 yr Hi friends! I need some help here... Is There a way to do 32-bit reflective textures? Because I have already tried It in DXTBMP, I opened the texture in 24bit and the I put an Alpha texture, and then saved it in Extendend 32bit 888-8, after this I extracted the mipmaps in IMAGETOOL and i went check the textures in FS, but there wasn't reflective textures. Anybody can helpme?Thanks!Regards,Rodrigo.
December 29, 200223 yr Why not simply save the image in DXT 3 with Alpha? That's the 'normal' format that FS2k2 expects to see...
December 30, 200223 yr Make sure you have reflective turned on in the flight sim.Do you name your textures with a _t suffix?Milton
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