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Paint Shop Pro and alpha channels

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Is there a way that I can save a paint job with an alpha channel and transport it to DXTBmp without make a separate file for my alpha channel. I'm using Captain Sims 727 paint kit that has an integrated alpha channel in the files for reflections and when I exit Paint Shop Pro I go to DXTBmp and open it up and save it as DX3 with alpha but it says "none" for alpha in the description.

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This relates to your other question as well...Make sure you save the finished file as a .psd file in PSP. Then, using ImageTool, open the .psd file. If it's a _t file, I prefer to convert it to DXT3; if it's _l, I like 16-bit (555-1). Once converted, save it as a .bmp in your texture folder, and you're all set.Matt

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