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Yet another question

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I am workin on a Vcockpit and I have stumbled across a wierd problem. I am animating the throt, prop and mixture levers in FSDS2 using the key animation. The mix is ok, but the prop and throttle are not. Even though I kep map the levers to swing about 45deg, they both stop after about20 or so. I can't figure it out. I made sure that key frames were only set at 0 and 100 using the full 45 degrees yet they stop after moving 1/2 way. I have doubled checked for mistaken key frames that I might have set but nothing shows up. I even tried "over rotating" the levers and animating them but they seem to stop in exactly the same place everytime. Anyone have any suggestions??? Thanks

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Yes, try moving the pivot further away from the object. Though the degree of movement will be the same, the distance traveled will be farther.Milton

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Make keyframes 0-50 for e.g. throttle from idle to full and frames 51-100 from full to idle.

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I had this problem too. I solved it simply by exagerating the movement of the throttle. It might be that it doesn't use all the keyframes to animate the part. Maybe it is only using 25-100, or whatever. Perhaps 0-25 could be used for reverse pitch/thrust? That's just a guess on my part though.- Martin

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Same problem here and there is no documentation, but someone explained it a while ago.For the throttle, full forward is 0, closed is 50, and 100 is reserved for whatever those turbine guys do. Probably the same the the prop.John Woodward

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I mapped it from 0 to 50 and it worked great. Must be like John said, the other 50 is for turbine guys. Thanks for the help folks

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