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Guest Fly1

Point by Excruciating Point ...

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Guest Fly1

Well it appears the use of a mold to hammer out the shape of the cowling may just work (Previous Post). This is my first try at a cowl having complex curves, and boy it's tough. I've got the right side done, now to do the left. Anyone know of tutorials on doing complex cowls?CheersBob C.

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Guest Fly1

OK, left side done now. Wow, this side was a lot easier. Finally getting a little more of an idea of how to work with edges.Making the cowl left side template, mirroring, then merging with original fuselage to relocate points has worked pretty well.Still I wish there was an easier way to get the textures to blend over a mirrored half, but I'll go with this method for the time being.Cheers!Bob C.

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Guest odog

looks good. I'd suggest doing a search on Patch modeling for 3ds max. I dont use it often for FS but Im telling you its very handy for complex objects like that cowl. There's a car tutorial that shows how to make fenders and the front grill... good stuff, and relatively easy.joe

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Guest Fly1

Thanks for the info Joe, I will check into it. I'm just glad to have the main part done. I will tweek a little as needed now. On to the wing fairing.By the way, the 195 is letting pretty good!!!CheersBob C.

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