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What FX Apply to AI Aircraft?

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I notice that AI aircraft do use some fx, such as the prop effects, the landing gear retraction/extension and the wheel spin.Do AI aircraft use wheelsteer or engine start (fx_engstrt.fx) effects?If they can use wheelsteer, do I need to have a wheelwell or make the rudder operational? (I am currently starting with c_gear_upper, which links to c_wheelsteer, which links to c_gear_lower, which links to c_tire.)If they use engine start fx, how do I activate it? If not, can they be made to use smoke fx? And, if so, how is that activated?Thanks.

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Nevermind.I was advised elsewhere that these effects do not apply to AI aircraft. Those teeny pilots can handle only a limited workload.Phil

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I have no AI modifications at all, only default AI..Last week a default 737 took off in front of me and pulled upvery sharply, dragging the fuselage briefly on the runway...The plane continued normally except for trailing gray smokefor 30 seconds!JR

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I am trying to create special AI aircraft that have as few points and polygons as necessary. For example, if wheelsteer does not work, I can leave those parts off.Sounds like I need to just continue to watch the sim to see what fx are available.Also, sounds like some of those fx pilots are dangerous!Thanks,Phil

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