Sign in to follow this  
Guest FelixFFDS

Animation

Recommended Posts

Trying to animate a control stick for a VC in FSDS2. Its a type similar to a Cub's or WWII type aircraft. I've not been able to figure out how to make a single control stick go fore_aft and l_r .Any ideas?

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Never fails. I'll spend hours on a problem before posting on the forum for help, and not 30min later I'll figure it out myself. :-doh Anyway, If anyone is interested, I'd be happy to share my solution.

Share this post


Link to post
Share on other sites

All you did was create a small box or somehtin simple. made that the for and aft then made the stick the left and right and attached the left and right stick to the for and aft. I never figured it out myself. I have to credit bill lyons for lettin me in on that. Am I right? :)

Share this post


Link to post
Share on other sites

Yep, sounds very similar. I basically made one stick and copied it. The original I did l_r and the copy I made fore_aft. Then I did the child-parent thing with them. The last thing I did was to remove all the polygons from the second joystick, thus keeping the child-parent relationship intact but making it not visible during the l_r motions.

Share this post


Link to post
Share on other sites

Hint: you didn't have to delete the polygons (because you still keep the points - you still "pay" the cost of rendering the copy.)I believe you could have just tagged the part as a "hierarchy" part and kept the funcionality, without the geometry.Felix/FFDSPegasus Aviation Design

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this