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Contact points - editing - and initial placement of model in scene?

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I swapped aircraft models out and my aircraft sat 6 ft off the runway. So, I edited the contact points in the .cfg file so it sets on the runway now(after dropping). The problem is, every time I load a flight, it drops to the ground, it doesn't come in at the correct height initially, what value do I set to correct this?Thanks,Ryan

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Contact points only set the aircraft height values when it is in free flight condition. If you hit Slew or load any aircraft the "frozen" position of the aircraft is determined by the two set of values under the contact point data. One is called static_pitch= and the other is static_cg_height= If you get these values just right then you should see almost no change when you hit and release the Slew key - or load the aircraft.boneshttp://fsaviation.net

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