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Guest aonyn

Helicopter Rotor Animations?

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I am currently working on my first FSDS2 design, and my project is a helicopter. I am working on the animations, and I have a three part rotor, prop0 still, slow and blurred. I rotated the axis so that z is vertical, and overall this seems to work. Unfortunately though, the prop disk sometimes slows to a stop, and even reverses direction. Could anyone give me some advice on how to do this properly?Thank you in advance for any help,regards,Dave

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I'm not an FSDS user, but it sounds to me like you are having an effect similar to one seen in GMAX when animating propellers. I am slo guessing that you are using copies of the rotor for each of the three states (still, slow, and blurred). Now, what I have seen people do is, instead of using the actual prop, create a disk that would simulate the prop spinning fast (for blurred state). Then, they apply a texture that shows what the prop would look like when moving very fast. I hope at least some of this was helpful. Also, check out www.hovercontrol.com , there might be some info there :)

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Thanks for the reply,I do have a prop blur disk, the problem is with the speed of the disk rotation. I did find the solution at the link to hovercontrol though. I had to add a line to the cfg to adjust prop animation ratio.Thanks again,regards,Dave

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