Sign in to follow this  
Guest FelixFFDS

while on the subject of wrinkle cream....

Recommended Posts

Why is it that when I select SMOOTH SUBDIVIDE it usually boogers up whatever I am workin on? Take a cylinder for instance, 12 sided and a few sections (pic 1) and use SMOOTH SUBDIVIDE on it it goes from looking like a cylinder to something better suited for cracking walnuts (pic 3). SUBDIVIDE does not have nearly the same effect and it in my observation is much smother. Subdivide even has a habit of popping up the new point it makes from the plane of the original poly and making what was once smooth, kind of rough, faint triagles appear in the shaded model (pic 2).Advice appreciated!No subdividing, yet...http://home.wi.rr.com/pbartelt/1.JPGSubdivide...http://home.wi.rr.com/pbartelt/2.JPGSmooth Subdivide...http://home.wi.rr.com/pbartelt/3.JPG

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

SMOOTH SUBDIVIDE generally adds a point above the polygon and retriangulates to that point.I rarely use it."regular" subdivide adds the point at a reasonable level of the selected/current polygon and retriangulates. I use that if I've had to add points along an established segment, as a quick polygon rebuilder.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this