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while on the subject of wrinkle cream....

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Why is it that when I select SMOOTH SUBDIVIDE it usually boogers up whatever I am workin on? Take a cylinder for instance, 12 sided and a few sections (pic 1) and use SMOOTH SUBDIVIDE on it it goes from looking like a cylinder to something better suited for cracking walnuts (pic 3). SUBDIVIDE does not have nearly the same effect and it in my observation is much smother. Subdivide even has a habit of popping up the new point it makes from the plane of the original poly and making what was once smooth, kind of rough, faint triagles appear in the shaded model (pic 2).Advice appreciated!No subdividing, yet...http://home.wi.rr.com/pbartelt/1.JPGSubdivide...http://home.wi.rr.com/pbartelt/2.JPGSmooth Subdivide...http://home.wi.rr.com/pbartelt/3.JPG

SMOOTH SUBDIVIDE generally adds a point above the polygon and retriangulates to that point.I rarely use it."regular" subdivide adds the point at a reasonable level of the selected/current polygon and retriangulates. I use that if I've had to add points along an established segment, as a quick polygon rebuilder.

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