Sign in to follow this  
Guest cbaye

Capturing Joystick input for non-traditional uses

Recommended Posts

I have a nice home cockpit with lots of gadgets; but when I travel I like to use my laptop and gamepad (for it's compact size) to fly. The game pad does not feature a sliding throttle control like most joysticks have.I want to develop an alternate throttle control using the input from a self-centering joystick on a game pad. I Plan to use this feature with Jets only, so I think it might be possible to map a prop joystick axis as my input. FWIW, I have a registered copy of FSUIPC.Design Intent: The joystick input range will be divided into 5 zones: Null, Slow change, Fast change With changes in both the positive and negative directions. When the Joystick is in the null position, the throttle condition (% throttle) will remain fixed. In the +Slow zone it will slowly advance the throttle, in the +Fast zone it will quickly advance the throttle. Retarding the throttle will work the same way as -Slow and -Fast zones. The null zone will be quite wide to avoid changing the throttle as the second axis of joystick is used.Here are my questions:Will this approach work... i.e. if I use the prop-pitch axis or cowling axis while flying a jet will do I run a high risk of having an unstable system?Has anybody done anything like this in the past that I might use as an example?Thanks,- Chris

Share this post

Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this