Jump to content
Sign in to follow this  
Guest Kaltenbrunner

Part visibility based on AI UNIT MODE

Recommended Posts

Guest Kaltenbrunner

Hi all, what code do I need to make a part of AI obj. appear/disappear depending on the state of the AI object? A part of my ferry should not be visible when it's moving. At the moment I check the speed of the object, but this is not a good solution because when ferry leaves the port, it backs up, stops for a moment (part appears!) and then starts its trip. However, during the whole trip, the object's AI UNIT MODE (new FSX variable) is 4 (waypoint mode), so it would be wise to check unit mode instead of speed. How to make part visible only when AI UNIT MODE is 4?Current solution:AiObj_moving (A:AIRSPEED TRUE, knots) 0.01 > if{ 1 } els{ 0 }

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...