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General question regarding VC design

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Just curious... I had occasion to download the Howard 500 aircraft from AVSIM today - I think Milton Shupe and others were the providers (thought it might apply to an FSX mission - see Gypsies1). Long and short is that I just couldn't fly the craft very well - not important why. But what astounded me with the plane was the 3 dimensional aspect of the virtual cockpit. It actually had a 3D symmetry to it as you moved the eyepoint forward and backward (within the limits of FS2004). For example, the glare shield was obviously forward and above the remainder of the panel and gained or lost prominence as the eyepoint changed. It is very clearly superior to most of the "new" VC's showing up in FSX and so my question is... why hasn't this very subtle but distinctive approach been taken in "stock" VC panels provided by Aces (or others) as we move forward into FSX land? If it's not clear what I'm talking about, download the FS2004 Howard 500 plane and see for yourself.GMark>KMGY

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