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FSX GMAX Bones Mesh skins etc

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Hi again,Thanking those that responded to my questions and I really appreciate the response.I have another question regarding the nose wheel steering, Is it the same as in FS2004 using the 120 240 360 points or how do you set the steering points, as the SDK is not very clear (muddy)?I also noted that if start data is placed in frame 0 and after frame 75 on the gear retraction/extension the gear will rise up approx. 5 degrees prior to extending and overshoot the 0 point by the same amount. By just having the 25 through 75 frames set this does not occur. I did not see this before in the FS2004 GMAX or FSDS3.0. Because I have to use the frames 0 to 25 and 75 to 100 I find the gear doors exceed the setting I have set. Again by about 5 degrees. Any comments or suggestions?I know I am going to ask for help in the future about the paint kit development because if I read the SDK properly you need to have textures applied. Can I apply textures with the Polygon or do I have have it in the mesh?Again thanks for the info.Regards,Richie35

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