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synthetic tile textures do not match the terrain mesh

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I fly out of KWBW (Wilkes-Barre Pa). The texures are in need of adjustment and I was wondering just how to do it. I know it has something to do with resampling the bgl file, but which one.Is there a code to the BGL files the tell the lat and long?How can you tell which bit maps to modify or is it more involved?Anyone with fs2002, that goes to KWBW, will see (instead of a levee near the river) a 20 ft. wall of water.Any suggestions?Phil

Just so we're clear...is it just the wall of water that is the problem or are there problems in general with the default tiles?If it's just the "wall", a flatten switch will solve that. Or you can make a scenery *.bgl file with Apt2.6 for instance, and use the 'flatten' menu therein.

The wall of water is what should be part of a levee system. Basicly, the levee in this case is made of water rather than ground.The section also needs to be hardened. When the aircraft is on the water, it sinks.

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