July 14, 200223 yr HiI need some help drawing a poly to the ground.Lets take this example:We have a Poly defined like that:Points( 1 0 0 0 1 0 0 1 0 1 0 0 1 )Poly(m 0 32767 0 1.0 1 2 3 4 )This draws a quadrant to the ground.If i go right over it with my a/c i can see it. But if i go down on it i can't... I can only see it if i am a little over it. Thats very bad because i need polys on wich can drive with the a/c.Is this a vector len problem? (I can't use "a" due seveal resons)Yes i now that there is a StartSurface/EndSurface command but i can't handle texture with it properly.Any hints?
July 16, 200223 yr Hi,Your Poly(m 0 32767 0 1.0means that the surface will be visiblie when you are 1 Z-delta unit from the RefPoint, through the VX=0 VZ=32767 and VY=0 vector. Change it toPoly(m 0 32767 0 0and you should be OK,Regards, Luis
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