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Texture Question-GMAX Newbie

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Are there any good tutorials about textures, with particular reference to FS? I've got snippets from here and there, but I was wondering if I've got it right. Am I right in thinking that you have 2 sets of textures, a DXT format (with MIP mapping) in the add on scenery texture folder, and another in the GMAX folder (eg, Scenes) in 8bit format? When exported to FS, the "model" knows where to find the texture and can handle the different format?I would test this, but I haven't got to the exporting stage yet!CheersAlun

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This is specifically covered here: http://www.windowlight.co.nz/ontarget/gmaxt02.html but you should really take a look at all the tutorials:http://www.windowlight.co.nz/ontarget/gmax.htmlThe GMAX to FS2002 process needs just the same file name in the Texture folder, but converted to DXT format. You can in fact use another file type in GMAX -- such as TGA if you want to use transparency -- but the same name in FS2002 as a BMP.

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