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akriesman

Taxiway Bleeding ?

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Guys,Regarding the bleeding of terrain thru ground polygons/taxiways.I have seen this phenomenon (see pic) with some of the MS default taxiways. But, it seems even more present when I create my own with the SCASM taxiway commands.This example is with the default MS mesh (elevation points).Does anyone have any idea what might be causing it ? It seems like a Z-Buffer issue. I am curious as to any work arounds that might be available, either thru DirectX settings or SCASM commands.Thanks in advance for any explanations or advice,Allen

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one way to fix it is to construct a runway in the offending area and give it a surface type of -1, this should make it invisible.B

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