September 20, 200223 yr How do you do CSG in GMax? The docs say to select and object and click the Boolean button. Only problem is I don't see a Boolean button.
September 20, 200223 yr I dunno what csg is, but the boolean button will appear after you click on compound object...thats in a drop down menu found by clicking on the arrow next to the words "standard primitives".
September 20, 200223 yr Thanks! CSG is Constructive Solid Geometry. It's used for doing things like making a tube by subtracting a smaller cylinder from a larger one. Gmax apparently calls it Boolean. I want to slice the top off a sphere to use for the dome on an arena.
September 20, 200223 yr I see, you used the acronym so casually, I must assume its standard jargon is some circles....what industry/software uses that jargon?Bob B
September 20, 200223 yr Sorry, I thought it was a pretty widely used term. I guess it's a raytracing term. I've seen it used in older CAD programs too. With the advent of nurbs, and meshes I guess boolean is now the accepted term in the CAD community. I see Rhinoceros uses boolean.Check out www.povray.org. This is a really cool program that creates photorealistic graphics. I may use it to generate some textures for FS2K2!
September 20, 200223 yr thanks for the link, very interesting...could be useful both for fs and my work.
September 21, 200223 yr Hi Bob yup the above term goes a long way back in the CGI world a boolie is main way one combines what you would know as primitives(I.E. parametric objects like boxes, tubes etc). Hope this helps you as well. Dan
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