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FSDS 2 texture problems (edeges)

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Dear All:I'm having troubles with my FSDS 2 objects. i see black lines in the edge of some polygons.I'm attaching my project and my textures, maybe somebody could fix this trouble.P.D: I have the same result using gmax.Thanks.Alfredo Mendiola LoyolaLima [email protected]

This is the screenshot

Dear All:You can download the source code and textures of this building (Sheraton hotel in Lima, Peru), made with FSDS 2.If you can solve this trouble, please reply.Download here:http://www.geocities.com/cancas/ProbTextFSDS2.zipThanks.Alfredo Mendiola LoyolaLima Peru

If you can't donwload the file, make right click to the link and select "Save target as"Sorry....

Dear all:I think that the problem is in the new SCASM opcodes or codes, because with FSDS 1.6 i don't see that problem with the textures. I think that the new codes wrap the texture to the polygon to alow the tile texture options.Thanks.Alfredo Mendiola LoyolaLima Peru

Hi Alfredo!I looked over Your textures and I confitm, that same thing happened to me. I did not try to open it in FSDS 1.6 but I also have observed similar problems there. Okay, what You need to do is to start texture 1 pixel from the edge ant this will remove the strange object.Another thing I have noted with Your textures. Please, do open every one with imagetool and save it with the tool because they had wrong length which leads to reducing FPS. Correct 8-bit texture should have exactly 65536 bytes, not more, not less. Anyway, I suggest You to make DXT1 textures for FS2k2 use.Sorry, that is all I can say. Regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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