December 14, 200223 yr Dear All:I'm having troubles with my FSDS 2 objects. i see black lines in the edge of some polygons.I'm attaching my project and my textures, maybe somebody could fix this trouble.P.D: I have the same result using gmax.Thanks.Alfredo Mendiola LoyolaLima [email protected]
December 14, 200223 yr Dear All:You can download the source code and textures of this building (Sheraton hotel in Lima, Peru), made with FSDS 2.If you can solve this trouble, please reply.Download here:http://www.geocities.com/cancas/ProbTextFSDS2.zipThanks.Alfredo Mendiola LoyolaLima Peru
December 14, 200223 yr If you can't donwload the file, make right click to the link and select "Save target as"Sorry....
December 14, 200223 yr Dear all:I think that the problem is in the new SCASM opcodes or codes, because with FSDS 1.6 i don't see that problem with the textures. I think that the new codes wrap the texture to the polygon to alow the tile texture options.Thanks.Alfredo Mendiola LoyolaLima Peru
December 14, 200223 yr Hi Alfredo!I looked over Your textures and I confitm, that same thing happened to me. I did not try to open it in FSDS 1.6 but I also have observed similar problems there. Okay, what You need to do is to start texture 1 pixel from the edge ant this will remove the strange object.Another thing I have noted with Your textures. Please, do open every one with imagetool and save it with the tool because they had wrong length which leads to reducing FPS. Correct 8-bit texture should have exactly 65536 bytes, not more, not less. Anyway, I suggest You to make DXT1 textures for FS2k2 use.Sorry, that is all I can say. Regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net
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