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*A helpful pointer for Gmax users....*

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HiAs you all might have seen and read my previous posting concerning some sort of "scaling" problem, i've found out what had actually caused the object to be displayed as it did.When making a very detailed object, just like the one I was making, i've noticed that when it comes to exporting it, Gmax can only cope with files of a limited polygon number. As it was in my case, exporting an object that has a polygon number OVER that limit, causes the exported BGL file to become corrupt or dodgy.I was able to sort out this problem, by grouping separate parts of the object and then exporting them, one by one, as different file names - that way you can have your object being displayed in FS correctly and no corrupt files due to too many polys.Hope you all found this a helpful tipWill

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