Jump to content
Sign in to follow this  
Guest

Spline/Line as trajectory path in GMAX

Recommended Posts

Guest

Hi, I have been getting rather 'jumpy' animations in gmax. Plays well in gmax, but in FS the start of the animation is smooth but ends up degraded with a forwards/backwards jumpy motion.I was wondering if anyone knows how I go about using a spline or line as a trajectory path instead, thanks, Oli.

Share this post


Link to post
Share on other sites
Guest

Hi all, don't worry I've sorted it...just created the spline and then selected the object to animate, went to animation tab, clicked on trajectories and clicked on 'convert from', then clicked on the spline.Oli.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...