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Spline/Line as trajectory path in GMAX

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Hi, I have been getting rather 'jumpy' animations in gmax. Plays well in gmax, but in FS the start of the animation is smooth but ends up degraded with a forwards/backwards jumpy motion.I was wondering if anyone knows how I go about using a spline or line as a trajectory path instead, thanks, Oli.

Hi all, don't worry I've sorted it...just created the spline and then selected the object to animate, went to animation tab, clicked on trajectories and clicked on 'convert from', then clicked on the spline.Oli.

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